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dimanche 3 octobre 2010

Sintel Open Movie Released and It's Absolutely Beautiful!

Sintel Movie Poster

Blender Foundation's Sintel Open Movie Project
Sintel open movie project was started almost an year ago it was premiered at Netherlands Film Festival on 27th of september 2010. And later today, Sintel open movie was released online for everyone to watch and enjoy.

This 15 minute film has been realized in the studio of the Amsterdam Blender Institute, by an international team of artists and developers. Also, several crucial technical and creative targets have been realized online, by developers and artists and teams all over the world.

Watch Sintel Open Movie
 
 
I thought the movie was awesome. Big Buck Bunny was my favourite but I think, Sintel is even better. You could download high quality version of this movie from here. Congratulations Blender Foundation, you have done it again. And keep them coming ;-) 


lundi 27 septembre 2010

Top 10 Myths about Forex

Forex is a market where exchange of one currency with another currency takes place. It’s the market which provides accessibility and liquidity to the traders to buy and sell one foreign currency in exchange of another.
Forex traders seek profit in buying currencies low and selling them high. This kind of trading became more popular with the widespread of the on-line Forex brokers. There is a lot of information available about Forex on the web. However there also many myths surrounding the foreign exchange market:
  1. Forex trading is easy. Many people that want to dive into the world of the foreign exchange market believe that the Forex trading is easy — you just read a book or two and then you will be able to earn daily profits with just 2-3 hours trading daily. Others think that they can buy a profitable strategy and it will make them rich in Forex. In reality that’s just a myth. Succeeding in Forex isn’t easier than mastering any other profession — it takes time, money and a lot of practice.
  2. "I will make money in Forex, if I can trade stocks successfully." Success in stock market doesn’t imply that you will get success in Forex market — there are many differences between trading stocks and the spot currencies. First of all, Forex market requires a lot of hard work and dedication as this market is open for 24 hours a day. You cannot just sit in front of your computer for the whole day and night, so the best way is that you should find the most suitable time periods for trading. Second, “buy&hold„ strategy simply won’t work in Forex market. Third, you don’t have that much information about currencies as you can get from the companies’ reports and statistics.
  3. "I can make profit whenever I want if Forex market is open 24 hours a day." Once again, you won’t be sitting in front of your PC for the whole day to be able to trade 24 hours. You’ll have to develop automated trading software to get the advantage of 24 hours a day working schedule.
  4. "I can be a successful Forex trader just following someone else’s signals." Many beginning traders get burned by the blind signal-following. That’s like putting away the whole responsibility for your actions to someone else. That may sound cool, but in reality you end up with the huge losses. Learn to rely on your own knowledge and skills. Remember that there were no great signal-followers in any financial market.
  5. No commission is to be paid in Forex market. You only have to pay the spread, but you don’t have to pay the commission. And what’s spread? It is the difference between the buy and sell price of the currency pair at the same moment. You may end up with the major part of your profits in the broker’s hands if you plan to rely on the short-term trading.
  6. Forex is a scam. Some skeptics and disappointed traders think that Forex is just some new fad to scam people for their hard earned money. Although there are many scams that are hiding behind the "brand" of Forex, that doesn’t mean that the Forex itself is a scam. There are many institutional Forex brokers, regulated Forex account managers and other solid companies in the market to whom you can trust.
  7. "I need to exactly predict the market outcome to be profitable in Forex." There is no scientific method to know something in advance in the market with a 100% certainty. There would be no Forex market if you could know the exact currency rates beforehand. Trading is not the game of certainties; it’s a game of odds. One of the first things that new traders learn is to think in the terms of probabilities and risk-to-reward ratios.
  8. "I need to use a very complex strategy to be successful in Forex." It’s a popular myth, in which many on-line sellers would want you to believe. The main requirement to be successful in Forex is a self-discipline and money management. There are many traders that make consistent profits with rather simple and old strategies.
  9. "I need to have a lot of starting capital to get profit in Forex." Big capital investment won’t help you in Forex. You don’t need a lot of money to diversify in currencies and you can’t move the currency rates with your trading orders (you’d need billions of dollars to do that). Actually you can trade with a very a little capital, because Forex trading is almost always leveraged with the broker’s money.
  10. Forex is gambling because it’s completely random. Although there is no certainty in Forex (as in any financial market) it doesn’t mean that it’s completely random. And it’s certainly not a gambling, since your success in this market depends mostly on your skills and experience, not on your luck.
Knowledge is power — so it’s better for you to learn distinguishing some stereotypical myths from the real thing. Don’t fall for the promises of getting some easy profits in Forex, but don’t be afraid of the market just because some people think it’s not possible to earn there. Be rational — this quality will help you either if you are going to trade in Forex or not.

dimanche 19 septembre 2010

A Facebook Phone?


A Facebook Phone? 
According to TechCrunch's Michael Arrington's sources, Facebook is creating its own cellphone. As the story goes, they're building the OS, and have tasked a hardware manufacturer to build everything else. Anyone else think this sounds like a Facebook-flavored Peek?
Scared by Google's impending Nexus One (which was announced back in January of this year), Facebook supposedly began planning their phone. Something that would integrate Facebook contacts more deeply than anything Android or any other platforms had done before.
Arrington scribed on a blog post this morning that two Facebook employees, Joe Hewitt and Matthew Papakipos are leading the charge on the OS, using their previous careers as Firefox browser creator and Chrome OS builder (respectively) to launch something Facebook can be proud of. Whether the rest of the world would be proud carrying a Facebook phone is another matter entirely—though I don't have any doubts that this would be a very affordable phone aimed at the young 'uns, if it does amount to something other than speculation. [TechCrunch]

samedi 18 septembre 2010

Best iphone game yet

Moral Decay.


I think I can confirm that this was indeed rejected. Anything I find about it was from March 2009. If the dev had any sense, he would just substitute the sprite for another and release it as the politically correct game Apple desires v_v .

vendredi 17 septembre 2010

Epic Halo Cosplay !





http://www.elpixelilustre.com/wp-content/uploads/2010/09/halo-fuck.jpeg
But Is cosplay still the right word to use when it's just some model that's been hired by the company to dress up as a promotion?

jeudi 16 septembre 2010

A tribute to an utter hero…

A. Game. A. Week. For a whole fucking year.

That would kill most mortal men. And not only that, this is the SECOND year running he’s done this, and he is carrying on this year (after a break, naturally)! And it’s not as if the games are crap – they’re bloody good fun (I recommend JNKPlat and Retro Raider 2). They’re in all kinds of different genres and they’re almost all brilliant games, and I recommend you give them a go. His website is here.
Here’s his video celebrating 54 games in 54 weeks:

mercredi 15 septembre 2010

Minecraft: The Coolest Game You've Never Heard Of !

The first step…

I have a problem. I lose track of the hours because they pass like minutes. I sleep through the afternoon because it’s practically dawn when I finally get to bed. I neglect my girlfriend because I don’t notice the phone going off. I actually had to make time to review that other –craft game! Why? Let me explain…





Minecraft: The Coolest Game You've Never Heard Of [  @ 1784 x 946 ] > View Full-Size in another window.


Minecraft: The Coolest Game You've Never Heard Of [  @ 1784 x 946 ] > View Full-Size in another window.


Minecraft: The Coolest Game You've Never Heard Of [  @ 1784 x 946 ] > View Full-Size in another window.


I first heard of Minecraft a while back when my little brother showed me he had been creating some 8-bit art (turns out a lot of people do that with the game). I thought nothing of it, but a couple weeks ago I remembered the name and went to its official website on a whim. After reading about the game and what it was about, I immediately paid the $13 for a full license because I knew it was right up my alley.

What the heck is Minecraft?

Minecraft is a sandbox-style building game with a variety of rather large blocks representing materials in the world’s environment. (Yes, its graphics are about on par with Doom; if you can’t look past that you might as well stop reading now.) Every map is procedurally generated with grassy plains, forested hills, sandy beaches, towering mountains, and most interestingly, sprawling networks of underground tunnels and caves. There is no real point of the game but to explore and build to your heart’s content. That, however, is where the similarities between the free and pay versions of the game end.

Classic mode (the free one) is purely a no-holds-barred virtual sandbox. You have access to unlimited materials of every type for building and you can destroy existing blocks instantly by bashing them with whatever you’re holding. Every map is randomly generated when you start playing, so if you don’t like what you see, it’s easy to start again with something fresh. Most people start wandering around, maybe building a castle or tower or something, but I’ve seen lots of art making creative use of the range of colors available. Then there’s stuff like this: